Race to write
A thinking mathematically context for practise, focused on matching numerals to quantities
Syllabus
Syllabus outcomes and content descriptors from Mathematics K–10 Syllabus © NSW Education Standards Authority (NESA) for and on behalf of the Crown in right of the State of New South Wales, 2023
Outcomes
- MAO-WM-01
- MAE-RWN-01
- MAE-RWN-02
Collect resources
You will need:
pencils or markers
your mathematics workbook
a partner to play the game with.
Instructions
Take turns to spin the spinner and trace over the matching numeral on your game board. The first player to complete a full row wins the race.
Reflect
If you played the game again tomorrow, what would you do differently? Why?
Other ways to play
Provide your child with a pile of number words they flip over to determine which numeral to write. (e.g. cards that say ‘one’, ‘two’ etc.)
Have a pile of ten frames showing 1-10. Your child flips over to determine which numeral to write.
Work within the range of 1-5 before progressing to 1-10.
Work with numerals 1-20 using a second game board.
Share/submit
Share your work with your class on your digital platform. You may like to:
- share your discoveries
- write comments
- share pictures of your work
- comment on the work of others.