Race to write
A thinking mathematically context for practise, focussed on matching numerals to quantities
Syllabus outcomes and content descriptors from Mathematics K–10 Syllabus © NSW Education Standards Authority (NESA) for and on behalf of the Crown in right of the State of New South Wales, 2023
Take turns to spin the spinner and trace over the matching numeral on your game board. The first player to complete a full row wins the race.
If you played the game again tomorrow, what would you do differently? Why?
Other ways to play
Provide your child with a pile of number words they flip over to determine which numeral to write. (e.g. cards that say ‘one’, ‘two’ etc.)
Have a pile of ten frames showing 1-10. Your child flips over to determine which numeral to write.
Work within the range of 1-5 before progressing to 1-10.
Work with numerals 1-20 using a second game board.
Share your work with your class on your digital platform. You may like to:
- share your discoveries
- write comments
- share pictures of your work
- comment on the work of others.