Industry partnerships

The Game Changer Challenge has a demonstrated reputation for bringing together a peer group of world-leading technology, media and innovation partners and offering them a unique opportunity to engage directly with and mentor our society’s future innovators and leaders.

With a range of engagement options for partners, the GCC offers significant opportunities to have a real impact on the next generation of designers, innovators and leaders and the teachers who mentor them.

Video: Industry partnerships (duration 1:38)

Game Changer Challenge industry partnerships.

Be part of a team that

  • Helps close the equity gap for regional and rural schools

  • Supports teachers and develops cross-curricular resource aids

  • Led the introduction of design thinking methodologies into classroom settings

  • Helps turn winning, game changing ideas into a reality

  • Supports students to achieve real social impact in their schools and broader communities.


Partner benefits

  • Receive a personalised media kit with photos, suggested copy and digital assets to promote and publicise your involvement across your brand’s channels

  • A unique opportunity to connect with our executives and award-winning service-delivery teams

  • Join a peer group of media, innovation and mentorship experts

  • Access opportunities to engage with deeply-involved, motivated NSW public school students

Ask the Experts

Ask the Experts is a dedicated area at the grand final where students are encouraged to break out of their teams and learn alongside other students by engaging with industry partners to receive advice on their idea and learn skills. This is a less-structured approach to exchanging ideas and receiving advice that speaks to the openness of design thinking and finding inspiration in all interactions. By encouraging students to speak about their ideas, it also helps strengthen pitching and prototyping skills.

During the idea exchange experts can:

  • Introduce the new technology or skill

  • Educate students on how to use the technology or skill

  • Try out what they have learnt and receive feedback

  • Apply the technology or skill to the GCC

Incubation experiences

Lumination incubation experience

Winners of the GCC’s Lumination Incubation Prize in 2022 were treated to some game changing experiences at Lumination’s Learning Labs in Sydney. The Lumination Learning Lab is a multi-purpose and immersive learning experience where students are able to engage in lessons that develop their understanding of creating livable cities and principles of sustainable development.

"Design thinking is a team based creative problem solving process that encourages mistakes and and failure, but also has an emphasis on empathy," Nicholas Tsaccounis, Graphics Technology teacher at Heathcote High School, said.

Teams from Heathcote High School, The Ponds High School and Gymea Technology High School were invited to enhance their GCC2022 solutions with artificial intelligence, virtual reality and augmented reality software.

Four students stand around a large room wearing virtual reality headsets. Four students stand around a large room wearing virtual reality headsets.
Image: Students experience the Lumination Learning Lab.

"Hosting the winning schools from the Game Changer Challenge has been such a pleasure," Jonathan Kim Sing, Education Programs Manager at Lumination, said.

"The challenge showcases what design thinking is and why it's important to build skills like critical thinking, creativity and collaboration. It was amazing to see the students be able to take this to the next level using immersive technology."

Thank you to Lumination, a 2022 GCC Industry Partner, for their ongoing support and empowerment of Game Changers!

Mott MacDonald incubation experience

Winners of the GCC’s Mott MacDonald Incubation Prize in 2022 took part in an intensive, 1-day incubation program where they learned more about the design cycle and were encouraged to think big in an inspiring ideation session with mentors Mike Matthews-Stuart and Brian Dargan.

The Laughing Legends team from Leura Public School took part in the workshop designed by Mott MacDonald and hosted at the NSW Department of Education’s head offices in Parramatta.

“It is always an inspiration to work with such committed and engaged people,” Mike Matthews-Stuart, Technical Director at Mott MacDonald, said.

“We truly hope the Leura Public School team is able to build a lasting legacy and continue to make a positive impact on their community, which they are clearly already doing. Fantastic to be a small part of this great initiative.”

Four students sitting at a desk and looking at a laptop computer. Four students sitting at a desk and looking at a laptop computer.
Image: Leura Public School students took part in the Mott MacDonald incubation experience.

Leura Public School teacher Hannah Bucholtz said the workshop helped energise the students and focus the vision for their initiative.

“The post-challenge incubation opportunity has been such a unique and outstanding mentorship experience for our students. The Mott MacDonald team hosted a really impressive workshop and journey through the design cycle,” Ms Bucholtz said.

“Thank you to everyone who assisted in bringing this high calibre opportunity to fruition, and to the Mott MacDonald team for helping our Laughing Legends unlock the possibilities and dream big.”

Thank you to Mott Macdonald, a long-time GCC Industry Partner, for their ongoing support and empowerment of Game Changers!

Our partners

Logos of industry partners for Game Changer Challenge. Logos of industry partners for Game Changer Challenge.
Image: Game Changer Challenge industry partners.

Contact

Contact the Business Engagement team at be@det.nsw.edu.au for more information, or if you would like to get your organisation involved!

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