Evidence and resources

Access evidence and resources​

Driven by implementation science – the process of turning research into useable products – and informed by world-leading evidence, this hub provides tools and resources to help young people develop healthy screen habits. Families, educators, policymakers and researchers can access this section to find what they need to support young people.​

Screens are part of everyday life – whether it’s for chatting, gaming, learning, or just browsing. ​But, sometimes it can be hard to know what is healthy.

Coming soon​

This section is for kids and teenagers. You’ll find practical tips, ideas, and resources designed to make screen time work for you – not the other way around. From early learning to high school and beyond, these tools will support you to stay healthy, connected, and in control.​

Our research partners will share their findings in ways that are easy to access and understand, including using social media campaigns, webinars, podcasts, infographics, videos and posters to get their message across.

Managing screen time can feel challenging. In this section, you can access a range of practical, easy-to-use resources to help you make confident decisions about your child’s screen use. Backed by the latest research, you will find information to cover your child’s journey – from the early years, through school, and beyond.​

Coming soon​

Our research partners will share their findings in ways that are easy to access and understand, including using social media campaigns, webinars, podcasts, infographics, videos and posters to get their message across.

This section is for pre-service teachers, teachers, principals, school leaders, early childhood educators and directors. You can access practical, evidence-based resources on screen use that have been designed to bridge the gap between research and practice.​

Coming soon​

Our research partners will provide practical guides and resources for educators. These will cover key areas such as academic achievement, cognitive functioning, wellbeing, mental health, physical health, child development and behaviour, including neurotypical development and behaviour in pre-schoolers. It will also inform pre-service teacher preparation programs.​

Resources will include presentations, webinars, podcasts, videos, and easy-to-use tools like infographics and posters. ​

This section is for research organisations, government agencies, and anyone with an interest in understanding the data and evidence underpinning this hub.​

The pillars of the Screen Use Research and Resource Hub

Research partnerships

Collaborative research partnerships between the department and universities have driven the creation of evidence for the Screen Use Research and Resource Hub. CESE has developed the department’s first research strategy, which highlights the importance and value of fostering strong research partnerships to address critical issues in education.​

Evidence translation

Evidence translation involves converting research findings into plain language as well as adapting and contextualising it for audiences. CESE staff are working alongside researchers to help them turn their research insights into practical advice for young people, families and education communities.​

Implementation science

Implementation Science addresses the research-practice gap by identifying and overcoming barriers to adopting new policies and interventions. The Screen Use Research and Resource Hub facilitates the use of screen-related research to benefit young people's education and wellbeing. ​

Coming soon​​

Our research partners will provide scholarly outputs, including peer-reviewed articles, research reports, academic and industry conference presentations, online evidence summaries, a symposium series and data sets on mental and physical health, social skills and functioning, cognitive development, and academic outcomes.​

Researchers contributing to the hub may have helpful screen-related resources that are published elsewhere to which we can link you as they become available.

Our research contributors

  • UNSW Sydney
  • Macquarie University
  • Australian Catholic University
  • Australian National University
  • The University of Newcastle
  • The University of Sydney
  • University of Technology Sydney
  • Black Dog Insitute
  • Charles Sturt University
  • University of Victoria, Canada
  • Queensland University of Technology
  • The University of Queensland
  • Flinders University
  • University of Sussex
  • University of the Sunshine Coast
  • Southern Cross University
  • University of South Australia
  • La Trobe University
  • Western Sydney University
  • Curtin University
  • University of New England
  • NSW Health South Western Sydney Local Health District

Useful links

Black Dog Institute

  • Teens & Screens: a free digital literacy program for schools – a set of  free, evidence-based resources to help younger and older students develop healthy screen habits, manage their digital wellbeing, and engage critically with online content.
  • The Future Proofing Study – a study of Australian teenagers designed to advance knowledge about risk and protective factors associated with various mental health conditions, including how screens can impact mental health.

eSafety Commissioner

  • eSafety Commissioner – the Australian government’s independent online safety regulator. It aims to keep Australians safe from the risk of online harms and promote safer online experiences.
  • eSafety Guide – a good place to find out how to protect your personal information and report harmful content on common social media, games, apps and sites.

Australian Research Council (ARC)

  • Centre of Excellence for the Digital Child – the centre’s mission is to create a positive digital childhood for every child in Australia. With children’s lived experiences changing rapidly, the centre is shaping an environment in which children, families and communities can navigate their own digital worlds.

Cybermarvel

  • Cybermarvel program – an online safety awareness program for schools and communities. The program helps families and school communities have fun, engaging and safe discussions to help nurture safe and respectful digital citizens.

Digital Citizenship

  • Information for teachers, students and parents and carers – the NSW Department of Education aims to empower school communities with the skills and knowledge to learn, connect, have fun and be safe online. Being a responsible citizen of the online world is important for fun and learning on the internet. This site helps students build a positive presence online by teaching them how to conduct themselves in the digital space.
  • Managing screen time – gives advice on setting healthy limits for children and young people.
  • Using social media safely – provides advice on how to help young people use social media for good.
  • Managing cyberbullying – provides resources to navigate negative online behaviours.

Student Wellbeing Hub

  • Student wellbeing hub – physical, mental and emotional wellbeing resources for teachers, parents and students.
  • Online safety – provides resources to help schools teach students how to keep safe in the virtual world and to get the most from their experiences online.
  • Childnet gaming – tips for teaching young people about online gaming.
  • Gaming addiction – teachers of primary aged students can use this ABC video and associated questions for a class discussion about gaming.

NSW Education Insights Hub (for researchers)

Act for Kids

  • Act for Kids – a for-purpose organisation that delivers evidence-led professional therapy and support services to children and families who have experienced or are at risk of harm.
  • Child Protection Week 2025 – encouraging adults to consider how they can increase positive connections with kids in a fast-paced digital world.

Category:

  • Current research projects

Business Unit:

  • Centre for Education Statistics and Evaluation
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