Text version – STEAM at Mullion Creek
Journey summary
Mullion Creek Public School uses a range of robots to develop students who are self-motivated and drive their own discovery and learning across key learning areas.
Journey focus area
- Embracing STEAM as an integral part of the curriculum in K-6
- EV3.0 Mindstorm robotics (Years 3-6)
- Bee Bots (Kinder and Year 1)
- WeDo 2.0 (Year 2)
- Sphero SPRK (Years 3-6)
Timeline and milestones
2013 milestones | Introduced EV3.0 Mindstorms to Years 3 to 6. |
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2014 milestones | Competed in RoboCup Junior Australia and came second in the dance discipline for the state. |
2015 milestones |
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2016 milestones |
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2017 milestones |
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Positive impact
- Increased level of engagement in students
- No discipline problems
- Students building resilience as they see that perseverance is a necessary step to success
- Working collaboratively to solve problems
- Students see the relevance to everyday life
- Students are geared towards working technologically
- Students think creatively and divergently
- Increased confidence in tackling other challenges.
Emotions
Emotions experienced throughout:
- Initial fear of the unknown.
- Complete thrill at seeing the delight and enjoyment on our students’ faces.
- Immersion in learning activities to the point of being oblivious to all external distraction (even recess or lunch).
Main challenges and solutions
Main challenge - Getting all teachers on board teaching STEAM.
Solution - Enthusiasm and support of Principal who has spearheaded getting the staff and P&C on board.