Package 2-3 Multiples madness

This task is designed to offer your child the opportunity to develop their confidence in understanding multiples of fives, twos and tens.

Things you need

Have these things available so your child can complete this task.

Ideal

  • Multiples madness video

  • 0-9 dice or spinner 0-9 (Activity sheet 1)

  • Activity sheet 2 - multiples madness: fives game board

  • Activity sheet 3 - multiples madness: twos game board

  • Activity sheet 4 - multiples madness: tens game board

  • 2 pencils or markers

  • 10 counters (5 for each player)

  • paper clip

  • 2 players

Back up

  • 10 beads, beans or small objects

  • Read the instructions about how to play the game.

Why is this activity important?

This task is designed to offer your child the opportunity to develop their confidence in understanding multiples of fives, twos and tens.

Before you start

Make sure you have the required resources ready. Create the spinners as shown in the Multiple madness video by using the spinner template (activity sheet 1), pen and paper clip.

Check that the video is working and the audio settings are correct for your child.

What your child needs to know and do

This game is easily adaptable.


What to do next

View the Multiple madness video.

How to play

  • Player 1 rolls the dice or spins the spinner and multiplies the number by five.

  • Player 1 explains their thinking to player 2.

  • Player 2 records player 1’s thinking if they agree.

  • Player 1 is able to place one of their counters on the multiple on the game board, claiming that place.

  • Player 2 has their turn, spinning the spinner and multiplying the numbers and player 1 records.

  • The game continues with each player taking turns.

    • If the number is taken, that player misses a turn.

  • Since players only have 5 counters, they will need to choose which counter to move once all 5 have been placed on the game board.

  • A player wins by getting three counters in a row (in any orientation).

Options for your child

Activity too hard?

Record multiplication facts prior to playing or play with access to a multiplication grid to check the other player’s answers. This gives players an opportunity to have a second attempt if they answer incorrectly initially.

Activity too easy?

Play to win with 4 or 5 counters in a row.

Follow-up questions to ask your child

  • What are you hoping to spin?

  • What spins won’t help you win?

  • What will you need to spin to block me?

  • If you could play the game again, what is one thing you would do differently?

    • Why?

Extension/Additional activity

  • Play multiple madness: twos, multiple madness: tens or make your own game board!

Activity sheet 1: 0-9 spinner

spinner labelled 0-9

Activity sheet 2: Multiple madness fives

5 by 5 grid with multiples of 5 in each square.

recording sheet for player one and two which has room for each player to record their roll or spin, number sentence and covered.

Activity sheet 3: Multiple madness twos

5 by 5 grid with multiples of 2 in each square.

recording sheet for player one and two which has room for each player to record their roll or spin, number sentence and covered.

Activity sheet 4: Multiple madness tens

5 by 5 grid with multiples of 10 in each square.

recording sheet for player one and two which has room for each player to record their roll or spin, number sentence and covered.


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