Year 1 and 2 Mathematics - Capture ten
This game will help your child develop fluency in looking at combinations to ten, finding landmark numbers and renaming collections using place value.
Week 5 - Package 5 - Year 1 and 2 Mathematics - Capture ten
(From Cathy Fostnot and Antonia Cameron)
Things you need
Have these things available so your child can complete this task.
Playing cards (Ace-10)
Activity sheet 1 (gameboard)
Create your own playing cards at home
Why is this activity important?
Looking for combinations to ten underpins our number system. This game will help your child develop fluency in looking at combinations to ten, finding landmark numbers and renaming collections using place value.
Before you start
Take out the picture cards from your deck of cards
Print or create the gameboard.
What your child needs to know and do
Have an understanding of numbers up to ten and an awareness that numbers go beyond to ten. They should also know that collections can be combined to make larger collections.
What to do next
Watch the Capture ten video.
How to play
Shuffle your cards (using Ace - 10).
Turn over 2 cards.
Work out: Can you capture a ten? If you can, record your cards in the appropriate column before you put them at the bottom of the pile. Then, have another turn.
If you can't capture a ten, put your cards at the bottom of the pile and take 2 more cards.
Options for your child
Activity too hard?
Use concrete materials to make the collections, combine them and if possible, make and group ten and see how many are left over.
Activity too easy?
If this game is easy for your child, that’s okay. Building fluency will also be very useful.
Follow-up questions to ask your child
Why is it useful to find the ten when combining collections
What’s the number word for ten and 3 more? (with different collections)
Play this game many times and if possible, create an opportunity where your child can teach the game to someone else.