# Package 4-5 - Kindergarten Mathematics - Capture ten

This game will help your child develop fluency in looking at combinations to ten, finding landmark numbers and renaming collections using place value.

Week 5 - Package 5 - Kindergarten Mathematics - Capture ten

(From Cathy Fostnot and Antonia Cameron)

# Things you need

## Back up

• Create your own playing cards at home

# Why is this activity important?

Looking for combinations to ten underpins our number system. This game will help your child develop fluency in looking at combinations to ten, finding landmark numbers and renaming collections using place value.

# Before you start

• Take out the picture cards from your deck of cards

• Print or create the gameboard.

# What your child needs to know and do

Have an understanding of numbers up to ten and an awareness that numbers go beyond to ten. They should also know that collections can be combined to make larger collections.

# What to do next

Watch the Capture ten video.

### How to play

Shuffle your cards (using Ace - 10).

Turn over 2 cards.

Work out: Can you capture a ten? If you can, record your cards in the appropriate column before you put them at the bottom of the pile. Then, have another turn.

If you can't capture a ten, put your cards at the bottom of the pile and take 2 more cards.

## Activity too hard?

Use concrete materials to make the collections, combine them and if possible, make and group ten and see how many are left over.

## Activity too easy?

If this game is easy for your child, that’s okay. Building fluency will also be very useful.