2020 grand final

The winners of this year's Game Changer Challenge were announced in a special live stream event at 10am on Tuesday 1 December. Read the news story and relive the moment by watching the video below.

Grand final live stream

Who will be crowned Game Changer Champions for 2020?
Who will win the People's Choice Award?
Watch the grand final announcement to find out whose clever ideas won the judges' hearts and minds.
Watch the Game Changer Challenge Grand final video.

Students in unison

Game changing idea!

Murray Hurps

Hello.

April Morley

Sometimes I would sit on the beach in my school holidays...

Professor Sarah Johnson

It's a very big problem, help people recover from stroke.

Matt Thomas

Congratulations to all of the 2020 Game Changer contestants.

Eddie Woo

I heard your voices, I was so excited about what you're doing today.

Brian Dargan

Go, go, go! Let's start unboxing.

On-screen text

Game Changer Challenge 2020

Grand Final!

Joachim Cohen

Hello everyone and welcome to the Game Changer Challenge 2020 grand final.

My name is Joachim Cohen and I work for the Technology For Learning team right here at the NSW Department of Education.

We're coming to you today, live from Game Changer Challenge judging headquarters here in Sydney.

And to begin I'd like to acknowledge the traditional custodians of the land from which I'm broadcasting today, the Gadigal people of the Eora nation, and pay my respect to elders past, present and emerging.

Today is the culmination of a long journey for hundreds of students and teachers across the state who have been part of this year's Game Changer Challenge. In one of the most unprecedented years in the history of New South Wales public education. At the beginning of 2020, when we set our schools the wicked problem to solve this year's challenge, nearly one in ten schools had been affected by bush fires and floods. Then followed the COVID-19 pandemic. And we all had to learn new ways of working and learning.

So too, with the Game Changer Challenge as we had to rethink this exciting opportunity in an era of social distancing. But with the support of schools, teachers, students and our amazing partners in the community we reinvented Game Changer Challenge as a colossal virtual design thinking programme. And 10 months later, here we are, just moments from the finish line.

With everything we have faced this year it turns out our wicked problem was rather on point: “How can we use technology to bring our communities closer together?” A very good question.

Who solved it best? We're here to find out.

But first, what is the Game Changer Challenge and how does it work? Let's hear from the challenge supremos, Summer and Brian.

Summer Howarth

Hi Game Changers. Can you believe that we're here at the grand final? I'm so proud of the way that you took this challenge on board, how you really looked at the pace of it how you came together to come up with all sorts of solutions that could absolutely change the world for people in our community.

I think one of my most memorable moments though was how we got into our dance challenges together, how we had a lip sync battle, and of course, how we just grew together in having that shared experience and lots of fun.

Make sure you keep up that joy, make sure you keep up that energy and keep looking for opportunities to make the world a better place. Over to you, Brian.

Brian Dargan

Thank you Summer, and I hope you all recognise and realise that you're awesome at innovation; that you understand design is form and function; that you have to hold your ideas lightly; how to walk in somebody else's shoes to get empathy; that you may travel faster alone, but you get there further together and, last but not least, perfection is the enemy of done.

Joachim Cohen

What a colossal virtual event this year's challenge has been.

Two hundred and sixty-nine applications from schools all across New South Wales, telling us how they might use technology to bring their community closer together.

Our expert judging panel had the difficult task of selecting eighty four teams to complete in our first-ever semifinal event.

Four hundred and twenty students competed in seven semifinal events generating an impressive three and a half thousand ideas. Wow!

We had seventeen judges watch the eighty-four live pitches to select our fourteen grand finalists. And soon we'll announce our Champions and People's Choice award winners.

And now the moment you've all been waiting for! Drum roll, please.

There are two categories of award winners today. First, the People's Choice award or popular vote and second, the judge's choice. One junior, one senior team. Who will be crowned the Game Changer Challenge 2020 Champions?

In addition to the kudos you will receive plus your magnificent trophies, our teams will be taking home some fantastic prizes that are being provided by our wonderful Game Changer 2020 partners.

All our award winning teams will receive a Forbo interactive floor mat that draws on technology to trigger augmented reality. Wow!

And a prize pack from Lumination valued at $450 which includes an Astrobot Robot Kit, a Merge Cube to manipulate and inspect digital 3D objects plus a Lumination VR headset. So you can travel the world without having to leave the classroom.

And our junior Game Changer Challenge champions will also receive a Makerspace Trolley from IntraSpace, a customizable trolley that comes complete with different tray combinations, hooks, and bins to collaborate, invent, design, build, and prototype and use all those amazing skills you already have.

Our senior champions will also receive a tailored package from our very own Catalyst Lab.

There are some great prizes there which I'm sure our winners will love. Not only that, for the first time in Game Changer history we'll be talking to our partners to see how we can turn the winning ideas into a reality. Stay tuned.

Now it's time to introduce you to our Game Changer Challenge 2020 grand finalists.

Starting with our grand finalists in the junior category, Cudgegong Valley Public School with their virtual artificial intelligence for families. Is it smart enough?

Tamworth Public School with Technoframe. Have they built the best solution?

Maroubra Public School with the Social Web. Are they going to catch the judges?

Sturt Public School with their Stress Chip, has it chilled the judges?

Yagoona Public School with MediMate, an awesome solution for kids in hospital.

Gresford Public School with the Digital Transport Friend, does the Yellow Brick Road lead to them?

Alstonville Public School with Emala the empathy koala. That name sure is catchy.

And now our senior grand finalists.

Menindee Central School with their Kids Connect app. Will it keep the judges company?

Armidale Secondary College with Smart Navigation Scooter and H.E.L.P. device. Will it carry our judges away?

Rose Bay Secondary College with Dementia Earbuds. Wow! Such a needed solution.

Young High School with their Shareskill app. Did they build for success?

Bossley Park High School with their community garden and interactive screen. Are they a perfect combination?

Tuggerah Lake Secondary College Tumbi Umbi campus with Life as One Festival. Will it surprise the judges?

And finally, Murwillumbah High School with their health app. Will an Apple a day send the judges their way?

Mark Scott

Hello, Game Changers, and can I say straight up, well done. This is my third year on the Game Changer judging panel, and every year I feel like the job gets a little bit harder.

We all know this has been a tough year but being part of events like this inspires me because I see our teachers, students and staff working together and making a conscious decision that nothing will stand in the way of learning.

And given what we've all experienced this year I can't think of a better problem to examine than how we can use technology to bring everyone in our community closer together.

I'm astonished by the creative and innovative solutions you've all designed and send my congratulations not only to our grand finalists, but to all of those who participated in this year's challenge.

You have taken on board, the essence of design thinking and I know you'll be able to use the skills you learned as you continue on your educational journey.

Importantly, I'd like to also urge everyone involved in this year's challenge to not see this as the end of the process. Instead, I challenge you and your teams to continue on your design thinking journey and convert your ideas into a tangible solution that will bring your communities closer together.

Joachim Cohen

Thanks Mark.

Now, without further ado, let's get down to announcing our first award.

For the first time in Game Changer history, we asked the general public to vote for their favourite idea and we received thousands of votes for our People's Choice awards. It's been a strong competition but the winner of the Junior People's Choice award is – envelope please, here we are – the winner of the Junior People's Choice award is: The Yagoona Einsteins from Yagoona Public School.

Student 1

MediMate is an AI robot that looks human in every aspect of her design. The built in AI technology allows MediMate to recognise human emotion and behave accordingly.

Joachim Cohen

Congratulations! Clearly a crowd favourite give them a round of applause. But quiet, quiet, it's time for our second award. The winner of the Senior People's Choice award is – envelope please, here we go – the winner of the Senior People's Choice award for Game Changer Challenge 2020 is: the Young Designers from Young High School.

Student 2

We, the Young Designers propose an app that allows for interconnectivity, between diverse members of the community, youth and elderly. The app is aimed to promote learning through the contribution of the users of the app.

Joachim Cohen

Congratulations! Give them a round of applause. Yet another crowd favourite.

Now for the moment you've all been waiting for. Who has taken out the ultimate title of Game Changer Champions for 2020?

But first let's thank our judges, they had the most impossible task of selecting this year's winners.

The junior Game Changer Champions are – drum roll please and envelope please – the winners of the Game Changer Challenge for 2020 in the junior category are Team Phoenix from Maroubra Junction Public School. Give them a round of applause.

Student 3

SocialWeb allows students to meet their peers, meet the teachers and stroll the hallways of their future school in a supportive engaging and interesting way.

Student 4

So when you're feeling anxious and nervous about the unknowns of high school come down to SocialWeb, we're here to help.

Students together

Fly into year 7 with us.

Joachim Cohen

Quiet please, quiet please we still have one more award to announce.

Drum roll please and envelope please – here we go – our Senior Game Changer Champions for 2020 are: the Team Daily Specials from Bossley Park High School. Congratulations!

Student 5

We came up with the idea of that residents should be able to create, find and share recipes from their culture on the interactive screen, which establishes a sense of diversity. Implementing this screen will aim to remove the barrier between English speakers and refugees. This utilises technology to bring up community closer together.

Joachim Cohen

Congratulations, congratulations again not only to our winners, but to all of our Game Changers an extra special thanks to all of our teachers too.

Thank you also to everyone involved in making the Game Changer Challenge possible. To our facilitators Summer and Brian, they were awesome. To all of our amazing judges and a big thanks. To our partners and collaborators without you this wouldn't have been possible. Thanks Game Changers. See you at next year's challenge it's going to be even bigger and better.

On-screen text

'Our partners' and partner logos

End frame

NSW Government logo

End of transcript

Judges

Our fantastic judging panel for the 2020 Game Changer Challenge was comprised of industry experts and senior department representatives:

Mark Scott, Secretary
Murat Dizdar, Deputy Secretary
Cathy Brennan, A/Deputy Secretary
Murray Hurps, Director Entrepreneurship, UTS
Sarah Johnson, Professor of Engineering, University of Newcastle

Grand finalists - Junior

Cudgegong Valley Public School - The Agency

VAIFF - Virtual Artificial Intelligence for Families
This creates a virtual world and experience for your family. Using AI technology a virtual world can be created so you can experience places and traditions that are close to your family.
The Agency from Cudgegong Valley Public School.

Student 1

Hi, we are The Agency, and our challenge question is, "How might we develop a solution for extended families who want to connect with their families and family traditions overseas?"

Student 2

Our idea to tackle this is VAIFF, which stands for virtual artificial intelligence for families. It is an artificial intelligence that creates a virtual world or experience for your family.

Student 3

There is a folder on your computer, which you put things like family photos, videos, story recounts, voice recordings, and it'll create a virtual experience from this data.

Student 2

It could be the old family house in Scotland that Grandma has a recount about and a few stories about. Grandma might draw a floor plan, add photos, and tell the AI about living there. The AI creates an artificial world so that families, including grandkids can see and walk through what the family house was like through virtual reality.

Student 1

It would let you experience places and traditions close to your family which you never have previously been able to experience.

Student 4

It means an extended family around the world can log on and connect to experience and relive Grandma's wedding together. They can talk about it, laugh about it and enjoy it from across the world.

Student 5

The headset lets you hear, say, and be a part of the experience. It connects to the world that they all created. Imagine being in Grandma's kitchen together and being baking their traditional wedding family cake with family from around the world.

Student 1

Sons, fathers, cousins all together, sharing traditions. The connection is something that you could never experience without this artificial intelligence.

All in unison

This idea will change the game.

End of transcript.

Tamworth Public School - The Technoframe Inventors

The Technoframe.
Our invention helps bring the isolated and elderly, living in care or alone, together with all generations so they can truly feel like they belong.
The Technoframe Inventors from Tamworth Public School.

Student 1

Oh, these buttons are so small, I can't use them. I can't text. I can't ring or text my family. I don't even know what they're doing.

Student 2

Hi, we're reporting live from a Nursing Home live in Tamworth. Here's one of our oldest residents, Betty. Betty, how is life in the nursing home?

Student 1

Not very well.

Student 2

Oh no, why?

Student 1

No one comes to visit me anymore. My family, barely comes. They come at least, I mean max once a month. I don't even know if they remember me much.

Student 3

Well, look no further than the…

All in unison

Techno Frame.

Student 3

The Techno Frame is a one of a kind device.

Student 2

It's A3 size mounted on the wall or bedside table. It shows instantly what your family is doing wherever they are, no matter how far away they are

Student 3

With special face recognition technology, if you are suffering from dementia and don't know who's on the screen, it has captions below. For example, you see a video of a little boy running around. You go, 'Oh no, who's that?' And below it'll say Peter's son.

Student 2

The Techno Frame also has captions so if you've got hard of hearing or you are deaf. So you know exactly what is going on and exactly what people are saying, when they're saying it.

Student 3

And with special voice recognition technology, all you gotta do is say 'family',

Student 4

Hello. I am, your Techno Frame. How can I help you today?

Student 2

Cara, you're taking your first steps. Oh my God. Better send these to Grandma's Techno Frame.

Student 3

Yay, I've won my first ever game of soccer. I've got a trophy.

Student 4

Great job, son.

Student 2

Smile for the camera. Going to the Techno Frame. Smile and say cheese.

Student 4

Sending it to Granny's Techno Frame.

Student 2

How does the Techno Frame help you now?

Student 1

It's great. I can see my family and they actually do remember me. It's so good.

Student 2

Great. Glad we could help you.

End of transcript.

Maroubra Junction Public School - Phoenix

The Social Web - An interactive Orientation for Year 7.
The Social Web allows students to meet their peers, teachers and stroll the hallways of their future school in a supportive, engaging and interesting way using a familiar interactive program.

Phoenix from Maroubra Junction Public School.

Student 1

Have you ever felt alone?

Student 2

Lost?

Student 3

Or uncertain? This is what tens of thousands of kids going into year seven feel like.

Student 1

Social Web fixes this with our engaging, fun, orientation.

Student 2

This'll be a game changer. We are Phoenix and with Social-Web, kids will be excited to fly into year seven with us.

Student 4

Many students feel disconnected from their new peers, worried about new teachers and feel uncomfortable in this new learning environment.

Student 5

Our idea is a Minecraft like game with a virtual school that helps students learn the layout of high school and connect with other students.

Student 2

Every time you interact with someone you gain a point by doing a Virtual High Five. Reason is a Virtual High Five system in the game is to connect students in a fun and enjoyable way.

Student 3

This promotes an immediate bond between students and creates a positive mindset for high school.

Student 2

To help meet new people, you have a profile picture above your head, has one of the few suggested questions to ask. To earn a point, you need to at least asked one of their questions or vice versa. If you give them a virtual high five they add to your friend's list.

Student 4

You can also earn points by visiting each class in the school and interacting with the teachers. Once you do these, they'll be ticked off your checklist.

Student 3

Want even more? Well once you are comfortable and familiar with your high school environment and have met everyone in your future class you'll be given a set of challenging tasks to complete. For example, a virtual scavenger hunt.

Student 1

In all, Social Web will ask students to meet their peers, meet the teachers and stroll the hallways of their future school in a supportive, engaging and interesting way.

Student 5

So when you're feeling anxious and nervous about the unknowns of high school, come down to Social Web, we're here to help.

All in Unison

Fly to year seven with us.

Student 4

We'll create a safety web for you

End of transcript.

Sturt Public School - GWAHG

Stress Chip (S-Chip).
Anger issues are tearing our community apart so we invented the tiny Stress Chip (S-Chip) that sends alert signals and plays soothing music to calm down an angry person and reduce confrontations.
GWAHG from Sturt Public School.

Gabriella

G is for Gabriella

Wafik

W is for Wafik

Aum

A is for Aum

Hansa

H is for Hansa

Giselle

G is for Giselle

All in unison

And together we are team GWAHG from Sturt Public School and today, we present to you the S Chip.

Hansa

When we empathised, we discovered that anger issues are tearing our community apart. To fix this, we invented the S Chip or Stress Chip.

Giselle     

When we defined, we found that people with anger issues struggle to make friends or socialise.

Wafik

When we ideated, we created a teddy bear, the S chip and a watch. We all did want to watch but teddy bear was too childish and so we went with the S chip.

Gabriella

It looks just like a regular AirPod and has many of the same features as one. It comes in many different colours such as blue, green, pink, purple, red and Aqua.

Aum

The S chip senses blood pressure and adrenaline. If it senses your blood pressure is too high it sends a customisable soothing sound to your brain to remind you to calm down. As well as being designed for anguish and anxiety it also has all features of a WiFi or Bluetooth connected earplug.

Giselle

As you can clearly see, Aum is annoying Hansa, despite Hansa's ongoing pleas for him to stop. Finally Hansa's had enough and is about to punch Aum in the face. But just at that moment, the stress chip reminds him to calm down and he decides to dance to some music instead. And this why...

All in unison

We're Game Changers.

End of transcript.

Yagoona Public School - The Yagoona Einsteins

MediMate: The rehabilitative and entertaining robot friend.
Medimate will help sick kids feel less lonely in hospital and assist them through the recovery process by providing them with the necessary medical care.
The Yagoona Einsteins from Yagoona Public School.

Student 1

Hi, I'm Adam, the storyteller. Today, the Yagoona Einsteins will answer the question, how might we use technology to make staying at hospitals easier for sick kids? We are going to present you with the story of Chantelle, a nine year old girl who is stuck in the hospital while recovering from a recent car accident.

Student 2

I don't like it here. I want my parents. I hate COVID. I want to be with my friends again. Will I ever play sports ever again?

Student 3

Never fear Chantelle. Hi. I'm Michael, the engineer. And along with a team of doctors and scientists, we have conducted research to develop a solution that could make staying at hospital easier for sick kids. Chantelle, I would like to present you with Medi Mate. Medi Mate is an AI robot that looks human in every aspect of her design. The built-in AI technology allows Medi Mate to recognise human emotion and behave accordingly. Medi Mate is fitted with sensors and cameras that will allow her to check Chantelle's overall wellbeing, and provide the right emotional support and entertainment. She's also programmed to blink and move her chest to appear like she's breathing, to make her feel more human. Medi Mate can also project holograms, so that Chantalle can always connect to her friends and family. During COVID, this feature will allow Chantelle to have more than one guest at any time, if she wants. Here is a quick demo on how Medi Mate works.

Student 4

Hi, Chantelle. I'm Medi Mate, your personal companion. So how are you feeling today?

Student 2

Yeah I'm feeling good.

Student 4

Oh, look, your classmates have just requested a visit. A virtual visit. Would you like them to pop in?

Student 2

Yes please.

[Classmates in iPad]

Hi Chantelle!

Student 2

Hi!

[Classmates in iPad]

How are you?

Student 2

Good. How are you?

[Classmates in iPad]

We thought we'd visit during our lunch. So tell us, how are you going?

Student 2

I'm going good.

Student 5

Hi. I'm one of the doctors that helped with the development of Medi Mate. Medi Mate will make children in hospital feel more comfortable around doctors. It will comfort them and project live holograms of their parents so they can get over their nerves. Medi Mate will also help Chantelle with her rehabilitation exercises by watching and observing her and providing her with the assistance she needs. The built in cameras and sensors will allow Medi Mate to record her progress and provide guidance and feedback. Moreover, as you can see here that Medi Mate uses this to keep track of Chantelle's medical records, that her doctors and parents can access any time.

Student 2

We are the Yagoona Einsteins. Our goal is to make kids feel less scared in hospitals. It's Yagoona's aim…

All in unison

To change the game!

End of transcript.

Gresford Public School - Game Changer Team

Digital Transport Friend.
The Digital Transport Friend (DTF) is designed to comfort older people who have anxiety about travelling long distances alone, so they can “live a little“, visit and connect to what is most important to their happiness - their family.
Game Changer Team from Gresford Public School.

Student 1

(mimics phone ringing).

Student 2

Oh hello.

Student 1

Hey mum, how's things in Gresford?

Student 2

Good.

Student 1

Why don't you come over sometime? All the grandkids miss you.

Student 2

So do I, but I'm just too scared to travel alone.

Student 1

Well we might have something in the mail that will help you.

Student 2

Okay.

Student 1

See you then.

Student 2

Bye.

Student 1

(mimics door bell).

Student 2

It's here. What is this? Well I guess I'll book this bus trip now.

Student 3

Hello, I'm Darren, this is Darren's Bus Service. Ticket please. Where will you be going today?

Student 2

To Brisbane to visit my grandkids.

Student 3

Okay, that will take eight hours, enjoy the ride.

Take a seat, get comfortable everybody.

Student 2

Oh hi, where are you going today?

Student 4

I'm going to Brisbane to see my grandchildren.

Student 2

Oh, so am I.

Student 4

Oh, but I'm very nervous.

Student 2

Yeah, I am too. My family sent me this new thing in the mail, it's called a DTF.

Student 4

And what does that stand for?

Student 2

Digital Transport Friend.

Student 4

And what does it do?

Student 2

We'll soon find out. Beep, boo.

[DTF]

Hi Josephine, how are you feeling today?

Student 2

A bit nervous.

[DTF]

Well that's what I'm here for. Would you like me to play some music?

Student 2

Yes please.

[DTF]

What music would you like?

Student 2

1968, Singing In The Rain.

Music Plays

♪ I'm singing in the rain ♪ ♪ Just singing in the rain ♪ ♪ What a glorious ♪ Ah, I feel so comfortable, but I'm still breathing fast.

[DTF]

Okay, breathe with me. Squeeze the stress reliever while breathing. Breathe in, and now breathe out. Look at the lovely trees. Now, how old is your youngest grandchild?

Student 2

She's five years old.

[DTF]

Okay, let's breathe in and out five times

Student 2

Oh, that's better. Oh, Patricia and Felicia. There you guys are. I think I might take a little nap.

Student 5

DTF, if you have a grandma or grandpa that is scared of travelling on their own, it'll calm their anxiety and help them be more confident while travelling. Buy it now in all shops across Australia for Christmas.

End of transcript

Alstonville Public School - Thunder Blitz

Emala the Koala - helping connect the disconnected.
Emala the Koala works to provide images, voices, information and emotions to allow people with dementia to function more freely in society, allow them to combat feelings of isolation, loneliness, depression and anxiety by communicating information to others.
Thunder Blitz from Alstonville Public School.

Student 1

Emala connecting the disconnected.

Student 2

Emala, the empathy koala is designed to help people with dementia to connect to the community. My grandfather has dementia, this matters because he's not able to communicate socially. He feels trapped and doesn't have freedom because he lives in a nursing home. He is confused and doesn't know where he is.

Student 3

My grandmother also has dementia and she can't recall people's names and things that she's done just yesterday. And this makes her feel like she has a lack of freedom, because she can't go out in the community and do what she used to do. And she doesn't know why, because she can't remember. And this makes me feel really sad because I want my grandmother to be the active citizen she used to be.

Student 4

Emala has feeling detection to communicate what the person with dementia is feeling for they can't express it themselves. A person want to socialise and express feelings, it matters because others want to know how a person feels so they can help. This matters because we want them to communicate not just stay in nursing homes, we want them to come out and enjoy freedom.

Student 5

Okay, so Emala will have eyes that can scan the facial features of members of the community. And she will have a screen that can inform the person the dementia person, what they are, who they are and then the ears will have inbuilt microphones so that they can understand what the person is saying to them and what the person with dementia is saying to the other person. And also she will have retractable claws.

Student 1

So that they can like, hold on to the person with dementia. They also have, Emala also has a necklace feature, so you can just, so the person with dementia can just put it around their neck. And also, that's why we have designed Emala, the empathy koala because she helps people suffering from dementia, as it connects them, by helping them socialise with the community. Emala, connecting the disconnected.

End of transcript.

Grand finalists - Senior

Menindee Central School - Change-makers @ MCS

Kid Connect app.
This app will help keep students who might live far away connected to their parents, family and friends. The app is secure, kid friendly and can be used without the assistance of an adult.
Change-makers @ MCS from Menindee Central School.

Student 1

Change-makers at MCS have created a kids connect app. Zoe is in year two, has been changing schools constantly and misses all her friends and family. She needs a way of contacting her mother easily while she's in Menindee with her great aunt.

Student 2

We created this because there are a number of students in our school and in this group who live away from parents, family and friends. Kid Connect is an app that students are able to use without assistance of adults to connect with family.

Student 3

This is Zoe, she's using an iPad to access the Kid Connect app to connect with her mother in Sydney. She is using a unique four-digit code to easily connect with her mother.

Student 2

Zoe can do this any time throughout her school and while she is at home with her great aunt. If she wants a 3D experience, she can add on the VR kit, and the older kids can add on the headset.

Student 3

We shared our experiences of being separated from our family, and talked about the idea needing to be easy to use because current technology like Zoom isn't kid friendly.

Student 1

The Kids Connect app will keep our students connected with their family and friends.

All in unison

No matter where they are!

End of transcript.

Armidale Secondary College - Super Scooters

Smart Navigation Scooter & H.E.L.P Device.
Our idea uses existing technology to ensure our elderly community is able to access support and services within the local area, bringing our community closer together.
Super Scooters from Armidale Secondary College.

Student 1

How might we use technology to help elderly people access services in their community, and connect with loved ones?

Student 2

Meet Tony, Tony is an 86-year-old retired builder, who has lived alone ever since his wife tragically passed away. He lives in a rural area with his dog, Max, and finds technology frustrating and confusing.

Student 3

I would like to speak with my kids and grandkids more often, and meet up with friends to socialise. I'm always feeling lonely living by myself, and I don't know what is available for people my age in my local area. I have trouble driving due to arthritis.

Student 4

So how can we help Tony? Well, with the Super Scooter and Help Pad, anything is possible.

Student 2

The ride-on scooter links to Google Maps and drives elderly residents to appointments, to see family, and to attend community events. It links with a tablet that is user friendly for elderly people, including large font and simple features. It is also voice activated, in case users are not tech friendly. The tablet device can be used for video calls to family as well. The scooter has a seat for a pet also. It links with a calendar that family members can log onto to set reminders.

Student 5

It also has solar-charged batteries which is environmentally friendly. Volunteers can link in with an app to give time to assist and teach the elderly people to use technology, or just to spend time with them. Automated vehicle technology, so it will stop to avoid collision, and recognises road signs and rules. Additional features such as weather protection shields and comfortable seating and a choice of colours.

Student 3

We came up with this idea by identifying people in our community who might feel left out or isolated, and we chose to focus on helping the elderly as our person, and it reminded us of our nan or pop.

End of transcript.

Rose Bay Secondary College - The Famous Five

D-Buds (Dementia earbuds)
D-Buds will empower dementia patients and their families through its in-built, GPS-tracking that encourages patient independence, whilst reassuring family members that they can contact and assist their loved ones, ultimately decreasing stress for dementia-affected families.
The Famous Five from Rose Bay Secondary College.

All in unison

We are The Famous Five.

Student 1

And today we're gonna be telling you about our dementia earbuds, also known as D-buds.

Student 2

They will allow people with dementia to become more independent and act or interact with their families better.

Student 3

We just designed this technology in response to our question, how might we use technology to help those with dementia feel more accomplished and independent whilst integrating into society.

Student 4

How did we come up with the idea? Well, my grandparents suffered severe dementia and we were thinking of ways to make their lives easier and connect with the community better.

All in unison

This is the prototype.

Student 3

This is also our logo which will be used for the application. So here we have a hearing aid which is only needed for those that require it. You specify when you get your D-bud, here we have a GPS tracker which notifies all emergency contacts when the individual leaves a certain radius, here we have facial recognition service that will detect the faces of those they love and telling them who they are so they have better memory in regarding this. And this is a heart rate monitor that detects levels of stress.

Student 1

Here is an example of D-buds working in real life whilst empathising with our male character, Charlie. I'm Charlie,

Student 5

Detecting high levels of stress. Calling Susan.

Student 3

Hello? Is it about dad? Yes. Oh, I can see he's very stressed. Could you please send me his location.

Student 5

Location being sent to your mobile device.

Student 3

That's where he is, I'll go find him dad you're okay, everything's gonna be okay. And that is D-buds for you.

All in unison

D-buds empowering and revolutionary.

End of transcript.

Young High School - Young Designers

ShareSkill app.
We have created the ShareSkill App to assist members of the community to learn and grow together. This helps to solve the problem of isolation as this app makes it easy to learn and to make friends.
Young Designers from Young High School.

Student 1

So there is a massive real-world wicked problem. There is not enough opportunity for social interaction with elderly people. Our example represents our target area. Maggie, a 75-year-old woman who lives in a retirement village, has a passion for gardening and yet no one to share her skilled knowledge with. Maggie does not have enough motivation to actively seek out social interaction with a setting of people with common interests. Unfortunately, this is a reality for many elderly Australians and our app, Share Skill, represents an innovative solution.

Student 2

We, the Young Designers, propose an app that allows for interconnectivity between diverse members of the community, youth and elderly. The app is aimed to promote learning through the contribution of the users of the app, contributing skill videos for the community, by the community. The app interface and logo presented in our prototype depicts a trait of which the skills branch and continue to grow out from the tree with the mastery of a topic. The tree is also symbolic of growth mindset to build the skills and social relations.

Student 3

So this is our app logo.

Student 2

Move it back.

Student 4

To represent growth mindset. And then this is our interface. So as you learn a new skill, the tree will continue to grow and it shows how much you've learnt at the top here. So for example, this is Maggie's profile and since she's into gardening, this has been achieved by her. And then you can also upload your videos down here that show your skills on the app.

Student 3

This app promotes a better quality of life and psychological well-being, as well as interconnectivity and a stronger, well-knitted community. It addresses the problem of providing elderly people and people of all ages with a platform to best share and contribute knowledge to the community, as well as building meaningful relationships with people with shared common interests.

Student 5

By introducing our app as a solution to this real-world wicked problem, many elderly Australians, such as Maggie, will be given a medium with an opportunity to build meaningful interactions between people that share the same interests. Share Skill will improve both the quality of life and the psychological well-being of elderly people, as well as the skillsets and interconnectivity of the general community. For the community, by the community.

End of transcript.

Bossley Park High School - Daily Specials

Community Garden and Interactive Screen.
The interactive screen and community garden will help eradicate segregation by allowing people from non-English speaking backgrounds, refugees, our Indigenous community and others in the Fairfield community feel connected, create new friendships and share their culture through food.
Daily Specials from Bossley Park High School.

Student 1

Initially our team, "Daily Specials", which is made up of 3 year 8 students and 2 year 10 students, co-operated as a team to empathise with 70% of refugees in our community. This led to our idea of an interactive screen and community garden. We came up with the idea that residents should be able to create, find and share recipes from their culture on the interactive screen, which establishes a sense of diversity. Implementing this screen will aim to remove the barrier between English speakers and refugees. This utilises technology to bring our community closer together.

Student 2

The interactive screen displays traditional dishes from various cultures and residents have the opportunity to create, upload and share recipes. A discussion board is also available where residents are able to pose questions in a judgement free zone. Refugees and non English speakers may select the language which they wish to view Notifications of upcoming events in the community are also featured on the screen.

Student 3

Food is the centre point to multiple family celebrations. Special events, including Christmas and Easter incorporate many special dishes, which is the starting point to conversations and gatherings for people all around the world. In Fairfield, we have one of the highest percentages of refugees in our community, which is why we incorporated the community garden into our idea.

Student 4

The screen promotes acceptance of different cultures as displays recipes and background information from various countries. It prevents segregation of cultures as the residents come together as one to share their love of the fresh food and produce. While implementing the screen for the community garden in the Fairfield community movement to eradicating all racism and stereotyping. The screen also help residents of the Fairfield community as the same, you just come together in various functions.

Student 5

The community garden contains a wide variety of multicultural produce which establishes a sense of diversity. In the garden, there will be a special section dedicated to the indigenous owners of our land. While incorporating a produce patch of Aboriginal dry food. There are limited resources for refugees to learn and adapt to the English language and lifestyle. At the end of the day, our community garden interactive screen brings people together by food.

End of transcript.

Tuggerah Lakes Secondary College Tumbi Umbi Campus - Team Tumbi

Life as One Festival.
The Life as One Festival, along with the VR experience, allows people to step into the shoes of those with disabilities to enhance their understanding and celebrate differences.
Team Tumbi from Tuggerah Lakes Secondary College Tumbi Umbi Campus.

Student 1

Sadly, every day in Australia, disabled people are judged with prejudice and discrimination. As we progress through these times of COVID and other disasters in 2020, we all have become disconnected. And especially those who aren't as able to get around or connect with others, like, mentally or physically disabled. What I propose is we have a festival of celebration where we celebrate everyone's differences and we come together as one and we live our lives in someone else's shoes. And in this festival we can all be happy together.

Other students

Wee!

Student 2

In this state of the art experience, you'll be exploring people's everyday lives that have disabilities such as colourblind, or like if they're hard of hearing and you're able to kind of like, explore the world as if they would see it, and like, understand what it'd be like if you were them. This VR headset gives people a new perspective on the experiences of people with disabilities.

End of transcript.

Murwillumbah High School - Planet Home Inc.

The Health App.
Where people with mental health issues can get the help they need from a professional or just make connections with people in the community to chat with. This would help to overcome mental health issues by connecting people within the community in a simple and easily accessible way.

Planet Home Inc. from Murwillumbah High School.

Student 1

What's the point? Day after day, a tedious struggle. Then getting back to my apartment that I'm one month off losing. Work is torture. I need money more than anything else. Maybe I should just drop out and give up.

Student 2

[In robot voice] Do you feel like this? The Health Project can take the stress off your shoulders. We will connect you with experts. And if none are available, then you can chat with me, a friendly robot. I'll check up on you from time to time and make sure that you're doing even better than okay.

Student 1

That might be an idea for me. I'm going to get on now.

Student 2

[In robot voice] Experts are available. Press this button to join.

Student 3

The Health Project is a website that we've made. It's to help those who we feel like they need it. We believe it should be as simple as entering in your name to find the help you need. Completely for free. And if no professionals are online, you can talk to our friendly AI. The Health Project is for the people to help the people.

End of transcript.

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